Managed to find the free time to complete my first real-time character, to familiarize myself with the game development pipeline.
For this fun project, I blocked out my character in blender, sculpted it out in ZBrush, draped the sculpt in Marvelous Designed clothes, re-imported to ZBrush to add necessary details and unwrap. High-poly-to-low-poly baked and textured on Substance, and finally rendered in Marmoset Toolbag 3.
And lest I forget, the environment (3D buildings, pipes, and control panel) was modeled in Blender, Textured in Substance Painter.
The large black building in the background was just a plane, with fake emissive windows drawn on it.
Thanks for viewing (and possibly reading this description)! :-)