As previously mentioned, I'm in the process of making (rather slowly) a full, real-time character, of Eileen from FromSoftware's masterpiece "Bloodborne". Thought I'd split the model into sections, and tackle them like how the game divides the equipable pieces.
So here's my WORK IN PROGRESS attempt at Eileen's weapons of choice, The Blades of Mercy.
Low Poly model turned out to be 1.7k vertices only.
HiPoly Modeling: ZBrush
LoPoly Modeling: Blender
Unwrapping: headus UVLayout
Texturing: Substance Painter
Render: Marmoset
Thanks for checking this out (and possibly reading this description)! :-)