"A hoonter must hoont"
-Eileen
I'm in the process of making a full, real-time character, of Eileen from FromSoftware's masterpiece "Bloodborne". Thought I'd split the model into sections, and tackle them like how the game divides the equipable pieces.
So here's my WORK IN PROGRESS attempt at one of the coolest characters in a game exuding "cool".
Low Poly model turned out to be 2.5k vertices only.
HiPoly Modeling: Marvelous Designer, ZBrush
LoPoly Modeling: Blender
Unwrapping: headus UVLayout
Texturing: Substance Painter
Render: Marmoset
Thanks for viewing (and possibly reading this description)! :-)